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Deceiver's Tomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #199 | 4.103 | 4.103 |
| Audio | #321 | 3.414 | 3.414 |
| Gameplay | #394 | 3.310 | 3.310 |
| Overall | #405 | 3.391 | 3.391 |
| Enjoyment | #427 | 3.414 | 3.414 |
| Innovation | #526 | 3.172 | 3.172 |
| Theme | #1030 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We tried to match it as much as possible
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?5
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Comments
It’s a really great game, and it’s great that it has Russian language support. The gameplay is very interesting, and the idea of cardboard characters is interesting.
I’d like to mention a couple of bugs, I guess —
1. The FPS drops a lot on the first boss, most likely because of the fog.
2. An 80% chance to escape the fight? That’s very strange — you can just skip all the fights.
3. When choosing the wrong door, the player should probably die right away, that’s what I think, but you can calmly go back — you respawn on the steps.
Overall, the game is really good and engaging; it even has a more or less well‑developed plot and lore. The combat system is cool, apart from what I mentioned earlier. The sounds are good too; I found the sound when you go down the stairs amusing. Good job.
Overall game is nice.. sticked to the theme point.Overall Enjoyed !
rly cool art and i enjoyed the combat