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I give this feedback to everyone, but its important to remember. 17,000 people signed up for this jam. 2,200 abouts submitted. That alone puts you in the top 10% of devs. You had an idea. You finished it. Its that follow through that takes a dev far.

Now your game was a great little visual novel. I don't play games like this usually, but something about a dreamy soundtrack pulls me in like a moth to flame so, i read it all. Seems a deeper meaning here. Has like a - modern art sort of "it means to you what you want it to" sort of vibe. Something about loss, self loathing, forgiveness. It was a cool vibe.

Couple bugs I saw:

text emoji artifacts

I had to restart once cuz i filled my inventory w crepes and couldn't pick anything else up

Onto the critique and feedback!

run animation is hilarious. I did the exact same thing when i was learning walking anims - decided to use tweens instead because i couldn't get it down. Head bob would help. And start with major key frames, then go back and add the middle ones, then do it again, and you'll end up with a really smooth animation.

Code-wise for movement, watch your sprite's feet. You want to set the sprite's movement speed so it seems the foot is landing and staying planted on the same pixel to avoid that "ice skating" look

The window illuminating was a GREAT communication to the player of "check this next"

But returning to the guy to exhaust all dialogue options to get the ring wasn't immediately apparent, and I returned to the house immediately to return the paper flower. Thought the game bugged but figured it out. Most players would find that frustrating and just decide its "broken"

Another indicator like the window, a glint to draw attention would be a great addition.

Love the little walking dust trail particles. Not to sound like an ai, but that attention to detail goes far. It's something that really helps a game come to life.

Z-indexing. This is a common prob for new devs. But i think your engine is godot. There's a simple tick box you can use called Y-Sort-Enabled. Turn that on and your sprites can pretty consistently order themselves based on the Y value of their position in the scene. If you set your sprite so that the 0,0 origin node is at their feet, this works really well to keep the overlap from happening.

Overall: This is a great stepping stone on your game dev journey, and i think if you keep at it you'll look back on this fondly with great appreciation for how far you've come :)
(+1)

Thank you very much! I appreciate you taking your time to write this feedback. I'm really happy you noticed all the details and the way I tried taking the player's attention to the window with the light. Did something like that for the dialogues with the blinking "E" to interact button. Though it probably was not enough. Also would really appreciate a description to what you did to receive more than one crepe, since I should have locked it out. And yes, you did understand that there is a deeper meaning behind the game idea and  the feeling you describe is exactly what we wanted to convey for this game. The text emoji artifacts seem a browser only problem, since it's just a " ' ", I've noticed it but didnt think it was enough of a problem to solve in this "bug fix" period. Your advice on the movement speed is on point, I usually did it but for the time crunch it went over my mind, thanks for remembering me. About the z indexing and Y sorting, it was a nightmare. It's my first time making a top down game so it wasn't clear why in Godot it didnt work. Guides on it are not updated and seemed the last of our problems during the jam so we defaulted to z indexing. 

Your feedback was awesome and gave me the energy to become a better developer tomorrow. 

Of course!

Maybe i did things out of order.

After the cutscene I went to the mouse before the guy.

Asked about the mouse.

Asked about the crepe.

Got the crepe.

Gave crepe to mouse.

Got flower.

Clicked around, flower didnt do anything.

Talked to Nostalgia, saw same dialogue options.

Clicked the ask about crepe.

He gave me another.

Then another.

Tried to bring them to rat.

No luck.

Talked to Nostalgia about the ring.

He gave me one.

Not in inventory.

Hard stuck lol

(+1)

Also, i love godot, and mainly work in 2d. So if you have any weird issues you can always hit me up and ill probably have hit it before 😊

Thank you! Yes definitly wrong order but not your fault though! The mouse should have been hidden before you talked to the first guy and witnessed the house cutscene. Thanks for playing, ill take note of this bugs :)