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(+2)

First and foremost. YOU DID AWESOME! 17,000 people entered this jam and YOU are one of the 2,200 that ACTUALLY submitted something. (Some of those entries didn't even launch. Some were literally just a single .png!) This means you are EASILY in the top 10% of game devs. You had a vision. You worked it through. YOU SUBMITTED IT. That is an incredible accomplishment in and of itself. And not for nothing, I'm proud of you for that!

Notes:

Sound track - groovy vibe. i make my game's musics and know nothing but you've got drums, call and answer harmonics, arpeggiation like - this is nice. Your composer knows whats up and it loops cleanly too.

Art style, I'm in love from the main menu. Great composition.

No prompt character selection? Hell yeah i'm goin straight carrot.

Ok, no tutorial, i was absolutely lost. I'm gonna go read the tutorial on your page and try and figure it out, but I'll say you will absolutely lose players, especially in a game jam, without a tutorial.

Most players dont read your description. Most people skip cinematics. So communicating gameplay clearly is hella important. Also, that timer was way too short for me to even take in what was on the screen before I got hit with the error buzzer. And i didn't even know why lol

I love the art style, i love the vibe.

But the actual gameplay is a little confusing to read. I didn't realize that there was text at the top of the window saying what that dog doin' (WHAT THA DOG DOIN) until my third play through.

My biggest piece of feedback for this game is as follows:

Feedback and communication to the player. Make sure the player gets onboarded smoothly. Assume nothing. Highlight. Show them where to click. Bold important words. Deliver that message. Even a scripted FIRST round where the wolf tells you what and why would have this game feel SUPER polished.

(+2)

Thank you so much for the feedback! Glad you enjoy the music, Mya and I did hard work on the audio. We put a little how-to page in the corner on the title screen because we were worried about the time we had left for a tutorial, but definitely a lot of players have missed it was there and we'd love to add a tutorial after the jam. 

I'm ngl, the buzzer sound is misleading— right after i finished implementing it I went "oh that's way too aggressive it sounds like you did something wrong rather than just didn't call a bluff" but i haven't gotten to changing it yet. We're working on some fixes and clarifications and updates right now, so i hope you'll try it out again! 

Absolutely. Thank you for putting it together - once i figured it out its actually very fun!