I can't thank you enough for this feedback and I know you had the option to play 2,200 other games, so it really means a lot that you'd not just take the time to play it, but take this much time to play it!
We dropped a bugfix patch today to address some of the difficulty issues and broken spike traps so, in my opinion, it definitely feels smoother now. The UI clarifications feel a bit more like a feature, so we didn't want to push that until the jam is complete, but its ready :)
I agree with a lot of your critiques. The strength and HP aren't very well communicated. The flag at the top of the room, doesn't mean anything because every room is a combat room (time constraints) but knowing WHAT and WHY you're doing things is huge. There's a great deal of info we can be better with communicating. So thank you again for that! :)
Art inconsistencies are 100% on me. I can't draw for nothin' but i was the best artist between the 2 of us. The heroes are 16x16. The minion is 32x32. The lich is like 256 x 256 or something. As i've played games this jam the mixels have become more and more apparent to me. Makes things look very, kindergarten collage if that makes sense.
Again, no offense taken at all. You can always tell when someone is giving a solid critique vs just punching down and your post is anything but good, constructive criticism. Thank you!
There's quite a few gameplay additions still on the cutting room floor (minion upgrades, room upgrades, adjacency bonuses, status effects etc) but sacrifices needed to be made and thats on us for forgetting and starting the jam late lol.
One last thank you. And a kiss for being such a homie 💋✨