Thank you so much! We’re really glad you enjoyed the visuals, presentation, and especially the story!
Just to clarify, only the lever, the door and saw were premade (and only because we forgot to replace them haha). We modeled pretty much everything else ourselves, using GridMesh, basic shapes, shaders, texture painting, and colors to create the atmosphere.
We were probably a bit too ambitious with the scope and didn’t have enough time to fully polish the playthrough. Since we wanted to make a puzzle game this time, we relied heavily on the narrative for our interpretation of the theme.
I always try to make games that feel beautiful, or at least cohesive and atmospheric with the story I want to tell, so I’m really glad you got the vibe! If you enjoyed that aspect of the game, you might also like Lux Ultima on my profile — it has a similar focus on atmosphere and storytelling.
Thanks for playing and for the detailed feedback!