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How does the game fit the theme?
The infected are still themselves, same memories, same love for you, but they now believe turning everyone else is necessary and kind. There's no obvious monster. Everyone in the house is frightened, which means everyone asks for suspicious things: to sleep beside someone, to be sent out alone with them, to take the padlocks off. The only real signal is persistence. You spend the week deciding who to isolate on evidence, and the ending shows you how many innocent people you decided to lock in a basement.
What code and assets did you not make from scratch during the jam (if any)?
kenney-furniture-kit -- https://kenney.nl/assets/furniture-kit
kenney_interface-sounds -- https://kenney.nl/assets/interface-sounds
horror room-tone large metal door in wind 4430 150329_01 track 1257 by klankbeeld -- https://freesound.org/s/824089/ -- License: Attribution 4.0
Character portraits derived and edited in Photoshop from public-domain FSA/OWI photographs -- https://www.loc.gov/pictures/collection/fsa/
Special Elite font (SIL OFL) -- https://fonts.google.com/specimen/Special+Elite
How many people worked on the game?1
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Comments
I liked the concept! i am bad at this type of games so i died at day 3
Pretty good game! I enjoyed it, though highlighting the menu buttons might help since it is a bit unclear where to click at first, and the billboards feel slightly too dark. Overall had a good time with it though - really interesting design choices and loved the clickable cover art!