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Commodore's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 4.000 | 4.000 |
| Overall | #24 | 3.500 | 3.500 |
| Audio | #28 | 3.375 | 3.375 |
| Fun | #28 | 3.250 | 3.250 |
| Theme | #31 | 3.375 | 3.375 |
| AI Usage | #40 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Opus 5, GPT sol, Single HTML file.
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Comments
Wow I didnt see this and missed being able to rate it- but it's gorgeous!
beautiful work.
Impressive work. Its normal the A is right and the D is left ? :D
That's a really cool game. The sailing is a bit buggy sometimes but it has real potential.
Thanks for playing! Really appreciate that. Sailing is definitely one of the areas I want to keep tightening up, so that's helpful feedback. Glad you see the potential in it!
looks pretty cool. There seems to be a lot of things going on and I do not know where to start. Any tips you could provide?
Thanks for checking it out! The game definitely opens up pretty quickly. Best place to start is to focus on your starting ship and crew rather than trying to understand everything at once. Head out from port, take on some manageable encounters/bounties, earn some coin, and start improving your situation from there.
The big loop is basically: sail → fight/trade/work → earn money → improve your ship & crew → capture/recruit more ships → build your fleet.
Don't worry about mastering every port option immediately. A lot of it will make more sense once you've spent a little time at sea. Appreciate the feedback too — making that opening clearer is something I want to improve!