Very cool game! I like the way that different characters have different statements and the grid system is clever too. It seems like you have a procedural system with the endless mode. Curious why you didn't make the main levels also procedurally generated. Are they handcrafted, so the difficulty is consistent?
Thanks!
This game was made for a game jam, so I wanted the main levels to let people experience the game within 10 minutes, whilst also telling a short narrative.
If I ever expanded on this, the campaign would serve as a tutorial, and the endless mode would be refined and used as the main gameplay loop