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This reminded me of a game from like 20 years ago that I cant remember the name of.  The Visuals were great, I loved the model choices, especially the enemies.  The shaders were nice and clean looking but boy did they mess up performance.  specifically the fire splash looking shader that would appear around the enemies, that one seemed to cause the most performance drop.  I loved the item mechanic, most of the negative ones were inconvenient in a way that made the gameplay interesting and fun, but some of them were just straight out of hell.  I could have sworn I heard one of you laughing when I realized the one that inverted the movement keys also messed with the mouse.  diabolical.  

Restarting the game after dying didn't seem to work very well, everything was unlit and flickering until getting to the shop keeper.   This happened every time that I restarted,   I liked the music choice for the game, it totally went along with the game reminding me of something from 20 years ago.  

pretty solid game overall lots of stars

Thanks so much for the thorough review!! You're probably right about the shaders; it was our first 3D game, so we still need to figure out what works and what doesn't in the browser. The reason the game flickers like that when you reload is because we tried to optimize by only rendering the rooms that the player is in and the ones the player is next to, but didn't get a chance to fix that for reload, so when you restart, you are technically too far away for that room to render properly; it was a good lesson. Thanks for checking it out!