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Fair.io's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1572 | 1.960 | 3.250 |
| Gameplay | #1709 | 1.658 | 2.750 |
| Visuals | #1732 | 1.809 | 3.000 |
| Overall | #1866 | 1.533 | 2.542 |
| Theme | #1879 | 1.508 | 2.500 |
| Innovation | #1927 | 1.357 | 2.250 |
| Audio | #2059 | 0.905 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The narrator, the weapon description and even the tutorial text aren't telling the whole truth
What code and assets did you not make from scratch during the jam (if any)?
We used the library raylib at https://www.raylib.com/index.html and random.h at https://www.learncpp.com/cpp-tutorial/global-random-numbers-random-h/
How many people worked on the game?2
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Comments
Enjoyable game, you did really get my hopes up for the boss fight though.
Would've liked some hit indication on enemies but apart from that neat game!
Great work!
Clean pixel art. Simple but comfortable interaction.