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(+1)

An unfair platformer!! Nice, I love the classics! I’d suggest adding a death counter, and maybe some more visual feedback or effects on the spikes when you die.

The controls feel a bit heavy for a game with such precise collisions and fast events, especially since the game is already pretty challenging.

I got stuck at the double-jump section and couldn’t quite figure out what I was supposed to do next.

Still, really fun entry! Nice job!

(+1)

Thanks for trying! After getting the double you can return to the previous map and enter the portal for the boss fight~