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(+1)

Hi.

The idea isn't terrible. The music wasn't amazing, but alas. and the leniency with 'r', 'R' and 'z' was really nice.

The game wasn't difficult, but the difficulty was focused on the actually fun part, the planning. The execution of said plan was incredibly simple for the player, which made it impossible to rage. I see you followed a tutorial to get it this way, but it is implemented well together with the story elements.

The story does the trick, however it would have been great if the characters had a few more unique traits according to which you could make your decision. I mean purely aesthetically, like one of them likes pineapple on pizza while the other doesn't. You see how this would make the choice more double? Do I go for the easy solution, or for the one that is a fan of my favorite book franchise. To take this to the extreme you could add a super villain, who's solution is frantically easy, but noone wants to help a super villain, right?

I thought in opposition to the Dimsum under me that the ending was perfectly predictable.