Stellar entry! Love the sound and visuals, and the core mechanic is really brilliant. Definitely makes things frantic knowing you need to shrink to advance, but your time is short! Unfortunately though it was a bit to hard for me to get too far, I think the game needs to ease into the difficulty curve a little smoother. Other than that, great entry.
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Team members
UnbearableBear - main dev, Ckemhf - additional art
Software used
Godot
Use of the limitation
I made the game in a retro-ish style to compensate with the limited colors
Cookies eaten
fat goose egg
Comments
This game looks great! Really efficient use of the color palette and limitation, the pixel art is just great. The jump mechanic itself is very well-tuned and satisfying, it is nice and responsive.
The danger obstacles are difficult to see and read on screen. The changing ability over time as the flame dies out is really cool, but it has the consequence of requiring a lot of waiting just to get to the smaller size. With pretty unforgiving difficulty, I imagine many are dying several times to get through each level, so even though you are only waiting a few seconds to change size, it adds up over time and becomes frustrating. The very repetitive music loop exacerbates that as well. The control scheme for the fire shot ability doesn't feel very good, maybe a WASD movement with using the arrow keys to fire the shots might help the player feel more in control.
Really great looking game, and I really like the concept of having your character change abilities over time! I wish it was just a bit easier, and I have to admit I had a hard time seeing the obstacles: while they look great at their current size, perhaps making them bigger could help with that? Great job on the game nonetheless!
I love the graphics. If you can improve the gameplay, it can be a great game. I recommend using WASD for movement instead of the arrow keys.






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