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Team members
2
Software used
Unity, Photoshop
Use of the limitation
Dark represents backgrounds, shadows, and unlit objects. Neutral is used for wood, tools, characters, rain, and UI. Fire is reserved for sparks, embers, flames, heat, and success effects.
Cookies eaten
0
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Comments
Amazing graphics and an interesting idea. The game is really well optimized for web games. However, I found a visual bug - when it started raining, purple squares started appearing
Wow, I don't remember something like that, but its very enjoyable!
cool visuals and atmostphere! but idk what im doing wrong at the stamina step, it only lasts a couple seconds before i fail so i cant really figure out what im doing wrong
Very cool, nice physics
After some blood sweat and tears my first fire went up in a satisfying blaze. Love the chopping mechanic
Incremental 3d phys game is definatly something new, well done!!!
I could see myself burning a few hours in this game when I have the time. Well done.
Wow this is a whole thing haha, felt like I was on survivor. Great concept and execution. The art/audio were very professional!
Really neat gameplay and concept. I enjoyed the mechanics and creativity that went into it.
I genuinely have no idea how someone could start a fire on the fire step without flint and steel. Me and my friend have tried, for no cap, 15 minutes each at least.
Very cozy looking game, it is not cozy playing.
If this was meant to be a rage game in disguise, excellent work, no notes.
On a positive note though, everything visually is very clean and crisp!
Edit: This probably came off harsher than I meant it to. All the mini-games were very cool, I was mainly just frustrated with my lack of ability to grasp them. The cutting wood one was my favorite.