The gameplay didn't have much depth, so it got repetitive kinda quick. I like the concept though.
Play game
happy Companion a shadow guide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1620 | 1.658 | 2.750 |
| Visuals | #1732 | 1.809 | 3.000 |
| Innovation | #1735 | 1.658 | 2.750 |
| Theme | #1822 | 1.658 | 2.750 |
| Overall | #1851 | 1.558 | 2.583 |
| Gameplay | #1901 | 1.357 | 2.250 |
| Enjoyment | #2028 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Do not trust the companion
What code and assets did you not make from scratch during the jam (if any)?
Movement system
How many people worked on the game?1




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