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It's probably a good sign when a game makes you look up the story online to see whether it's based on facts. And it is; the protagonist and his partner in "crime" are historical characters, engaged in a deeply satisfying deception (as viewed from the perspective of 2026. I daresay that in the 1800s opinions would vary).

There is an effort to portray a reasonable amount of worldbuilding in a few short rooms, with many details and scenery and hotspots. This works well, especially with the interesting choice not to have walkcycles; the latter meant that you didn't actually have to wait as the character goes to and fro from place to place from room to room. Sometimes that can be a relief. Some PCs walk really slowly. This also worked well with the solid, pleasing art style.

If there is anything I didn't quite like, it was the voice of the PC (as in, the written tone and content, not an actual voice actor). It really didn't sound like an 1800s slave. Now, I'm not sure I know what an 1800s slave sounds like, but I know what a post-2000 game developer sounds like, and that's what I kept hearing in his voice. Instead of making Mustapha (Muss) sound like a character, Muss is made to sound like an adventure game protagonist. Some things he says are simply jarring, in tone and content.

It's a short game, with sensible puzzles. I'm glad it won the jam; it deserved the recognition.