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Thank you! I realized when play-testing that there needed to be some way to heal, but I was scared to make the game too easy, so I added a heal to the sniper (which was underpowered before then). It is slow, but substantial, because I still wanted the player on their toes all the time XD. I tried to balance the whole thing to be challenging, but not offputtingly hard, but I think I made it just a bit too difficult T_T