It could have more complexity, because the gameplay loop is pretty repetitive, and an objective more concrete than having a score that highers up. Also, it's pretty laggy (I use the Linux build on an old pc, but I never had big lag issue with games from the jam so far)
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We were thinking about expansions and better NPC randomization but unfortunately we were limited on time so we never got to this. Appreciate the feedback and possibly in the future we will continue working on the game to add these. I will have a look at the linux build however I'd assume the performance issues are from the high number of meshes