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What an insane game for a three-day jam! Making a deckbuilder for a jam is already ambitious, but having the concept be both an original take and having it be well-made is really an achievement. Oh, and the visuals are very good too.

It was so fun that I actually beat it three times, just to see what different kinds of decks I could accumulate. Part of me would want to go into the nitty-gritty of the balancing and pacing - how certain cards are clearly stronger than others (especially scramble), how the game starts a bit slow once you know what you're doing, etc. - but the fact that I want to get into that is actually a good thing: it means I could see this project growing into something even larger and longer, beyond the scope of a jam! No clue if you guys have any interest in pursuing something like that, but if so, sign me up :)