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Sanity of Un-ni-verses's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #968 | 2.708 | 3.667 |
| Visuals | #1093 | 2.831 | 3.833 |
| Innovation | #1101 | 2.585 | 3.500 |
| Gameplay | #1154 | 2.462 | 3.333 |
| Overall | #1185 | 2.605 | 3.528 |
| Enjoyment | #1241 | 2.462 | 3.333 |
| Theme | #1250 | 2.585 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't trust anything that points to a way out.
What code and assets did you not make from scratch during the jam (if any)?
Sfx
How many people worked on the game?1
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Comments
I couldn't beat the game but the visuals were really interesting. I also got jumpscared one or two times :)
Thanks for playing! The maze is doable, but a bit challenging. And what you call jumpscared wasn’t even intended to be that :)
This is cool. I like the art style. Kinda gives me early Backrooms vibes which I really enjoy. My only complaint is I am not exactly sure how to escape unless of course there is no escape?!
End of maze is exist))
pixels
i love the visuals so much
i did something similar in my games pixelation shader
but yours is so good how did ya make it blend between normal rendering and pixelated rendering
I made 2 shaders and blend them between to make this effect)
The atmosphere is really top notch! Are you doing some kind of dithering shader or is it just low res assets?
Thanks, yep it`s my own shader)
A very atmospheric and unusual game. What I liked most is the way the lighting, visual effects, and music work together, they genuinely create the right mood rather than simply serving as decoration.
And the music is a pleasure on its own. It fits the events on screen really well, adds a lot to the atmosphere, and reminds me of old sci-fi movies from the 90s.
I also really enjoyed the visual style. Despite its rather dark aesthetic, the game feels cohesive and incredibly stylish.
For a small indie game, this turned out to be a really interesting experience. I’m curious to see what the project grows into next.