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Zelosus

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A member registered Apr 05, 2026 · View creator page →

Creator of

Recent community posts

This is a really impressive project! I'm always stunned when a team can incorporate multiplayer in a game jam. Gameplay was fun and I love the role reversal of being the monster. I was sad to hear you couldn't get your audio in time because I think that would have taken it to another level. 

I'm a huge fan of the thick outlines on everything. I've tried doing this in some of my own but couldn't get it to look this good, was it a shader?

Thanks for trying it out! I made the main game purposely difficult so that it requires some of that exploration to flip the odds. Glad you liked it. 

Thanks for giving it a try!

This was easily one of the coolest mechanics and games I played this jam. A lot of depth and fun effects, and who doesn't love a good boy doggo? It kind of reminded me of Ball X Pit but in reverse. I think I agree with some of the below comments though. While a lot drama and emphasis is placed on firing your one shot, I think I'd only follow it with the camera so far. 

Waiting for my bullet left me wanting some other core action or two I could take. Maybe a melee or dodge? Whistling to the dog? Slowing down time each shot was also a little disorienting. Combined with waiting for the bullet, I felt like I wasn't getting to play the game that I was otherwise really enjoying. I wanted to be back in the action faster.

I think you've really got something here. I can see so many powerups and upgrade paths and I hope you stay with it.

That death sequence will be keeping me up tonight... I love that it lifts you up, nice touch. 

I'm really digging this so far. I'd agree with a below comment that "F" being interact feels a little unintuitive compared to modern controls. When I came out from under the bed hiding spot, it also warped me outside. But other than that, the sound design is great, the map is nicely put together, and the core loop is tight. I like that noisy TV screen effect too!

Did you do the voice acting yourself? IT was awesome! This was a really good pick for a pack to use too. It was giving me Dead Space vibes. You have so much going on here between the map, the dialogue, and all of the cool effects and interactions. This is really impressive for a week. It almost feels AAA. Great job.

The browser version was a little rocky at first but then came around. Might be worth using an extended load screen before launch to get it out of the way?

This is a really great job for your second jam! The constant dread of knowing that thing could be just around the corner was really exciting. Good premise and environment and your flashlight is awesome!

Thanks a ton for the feedback! I almost didn't include them at all because I was afraid they'd distract from the main game. But they've been a hit! I appreciate you giving it a try. 

I'm glad to hear you gave it another go after. The first time you play, it's definitely against you. You haven't been able to get some of the free things around the map to tilt the odds in your favor. But I hope it isn't too hard or reals bad given how much luck is still involved.

This is great feedback! I definitely need work on my onboarding and telling the player what they are supposed to be doing, while still leaving some room for mystery. Glad you liked it!

Thanks a lot! I hope you beat it ha. I was worried that I added too much world to explore that that the main goal of the game would get overshadowed. 

Thanks for the detailed response and I'm glad you got some enjoyment out of it. The easiest trick on the look is to draw your world smaller than your screen and then stretch it back up so it looks blocky. I colored graded it a bit so it wasn't so as much bright color, then Posterize and Bayer Dithering! Definitely check it out because you can get some wild looking stuff. 

I have no idea what I just played but I loved it. Awesome environment design and humor. The simple game loop goes a long way. Did you write all these banger music tracks?

I didn't think I'd see any extraction games in the jam! It's super impressive you managed to put multiplayer into this as well. Overall a really great vibe and a fun experience!

I wonder if the tutorial would work a little better if you made us play 1 or 2 rooms of an extraction first for context?

Were the different mansions handmade or generated? 

This is a really neat way of telling a story. Making us choose and then learn about the consequences after. I had to run it through a few times to get more context on the others. I hope you take the premise and expand on it!

This is awesome! I had thought about doing a similar thing in a haunted house but this is way better. I love that it's on a ride and that they have suspicions of where you'll be next. All the fun comic book style pop ups are juicy. What font is this?

The premise is such a good hook! Simple and funny. The fact that you control the head after is also hilarious. That dang Ferris Wheel gave me a lot of trouble. Really well done! Did you write all of the little music tracks yourself?

This is really impressive for a game jam! Not even accounting for the multiplayer, the amount of systems and polish is staggering. UI is clean and informative without without getting in the way of the vibes. Very fun and very well done!

Really awesome polish and shader worked! The light's on the chest's were clear from a distance which is really great signposting. Lot's of smart variety on the kids and on the enemies. Well done!

A fellow carnival pack enthusiast! Great job on the vibes and the mini games. I loved fearing for my life. Some clever hiding spots too. I wish I had played your game before finishing mine because you had some really great ideas on how to use the pack. Well done. 

Great job on your first game jam! The player controls and environment feel really solid. I love the fall animation... I agree with some of the comments below. Making closed chests look visually different would help, and using a color other than the chest pink for some of the lights would clear up some of the confusion.

Shouldn't all of the hearses pull over for one another? In all seriousness, this was great man. Driving feels really smooth, the powerups are impactful. I actually think my favorite part was the two announcers setting up the race. That's just such an awesome way to open it up. Good job!

You've got a real knack for world building. The environment and lore you've come up with here are really rich. I find I always struggle with storytelling beyond "beat the bad guy." Well done! 

My comrade in pack and in name, the superior Wheel of Misfortune! The sheer amount of variance you get from the wheel and enemies is so cool. You've got so much replay value baked it. Combine that with the sort of roguelike upgrade buying and you've really got something here. I hope you keep going with this one. I'd love to see some Hades influence with new weapons and skills etc. 

This is a really great start to something. You've got an eye for shaping a scene and environment. In a lot of ways, the SIMPLE style packs lend themselves really well to horror and gritty atmosphere. Can't wait to see what you do with it.

There was indeed a hefty load time, but after that it was totally worth it. This was a big swing and you totally nailed the Doom vibes. Really cool to read that the early constraints for the one pack inspired the knife mechanics and probably a lot of the game. Awesome job!

Ok no. That was not chill at all. Really great job scaring the bejesus out of me. Honestly, awesome vibes and ambience. I'm a fan of the low resolution. 

The firing controls feel great, they've got real weight to them. Well done turning carnival games into such a creepy, nerve-wracking experience!

Really awesome job on this! It reminded me of Twisted Metal in a way.  I loved the collision effects and the different arenas . 

Really great idea! A few simple decisions that add up to a lot of depth. Honestly, just choosing a die to leave out of the round is such a cool idea. I had to write that one down. I think you could do something with this after the jam!

I almost made a sorting game for this jam, and I'm glad I didn't, because I never would've come up with a name this good. Bravo. Really fun loop, and great job on the audio!

You're probably right! I think I was worried that because the carnival pack was on sale at the start of the jam, that my game would look like a lot of the others. I appreciate you trying it out though.

This is an awesome idea! It's so delightful and charming. Very well done.

This would also be a hilarious setting for a friend slop or party game.

This is a really cozy world you've built and and a great idea for a game. I think some sound effects would have gone a long way but I love that background tune. I had to put the game into full screen in the browser as it was cutting some of the image off? Other than that, keep up the good work!

Incredible intro! I agree with below, a skip intro button, or cutting 1 or 2 of its pages out and adding in a quick explanation would go a long way to tighten up the experience. I'd love to see what you could do to this with more time! This is a really awesome world you've built. 

You crushed the "Not Platformer" genre. I hope you make a real one after this. The art and vibe are great and I love me some CRT scanlines. Trying to blindly speed run this game was a blast. 

Really clever concept! Everything was clean and easy to understand. I thought I was so smart for the first few levels but the 1s can definitely still sneak up on you...

This is an amazing achievement for a 1 week jam! I love a good auto battler. This reminds of of "How Many Dudes?" that came out recently. You really hit on all the different criteria and tied it all together nicely. 

The atmosphere is really top notch! Are you doing some kind of dithering shader or is it just low res assets?

This is great! It feels really smooth. The music, art, and animations are really cool. I hope you keep going with it after the jam.