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A jam submission

Dead UnfairView game page

Six kids, one zombie carnival, one run each. Going last is the lucky part.
Submitted by creativespore (@creativespore) — 3 days, 2 minutes before the deadline
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Dead Unfair's itch.io page

Results

CriteriaRankScore*Raw Score
Grand Winner#2n/an/a
Community Choice#33.8503.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Synty asset packs were used in this submission?
POLYGON Horror Carnival
POLYGON Kids
POLYGON City Zombies
POLYGON Generic
POLYGON Nature Biomes - Swamp Marshland
POLYGON Nature Biomes - Meadow Forest
POLYGON Icons
POLYGON Particle FX
INTERFACE Apocalypse HUD
INTERFACE Core
ANIMATION Base Locomotion

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Comments

Submitted(+1)

Really nice work! The clown balloons blocking your view was a really nice trap.

Submitted(+1)

Really awesome polish and shader worked! The light's on the chest's were clear from a distance which is really great signposting. Lot's of smart variety on the kids and on the enemies. Well done!

Submitted(+1)

The polish on this is great.

The characters abilities are meaningfully different and useful which is good.

I loved hypno toad :')

The filter is a little too intense for me, I think for the menu it works well but with the gameplay it's overpowering, but that's just my preference.

Well done, great entry :) 

Developer

Thanks for playing the game! I'm glad you enjoyed it, especially the absolutely not hypno toad🐸🌀  ! And if you find the filter too intense, you can disable it in the settings. I thought some players might not like it, so I added that option. Cheers!

Submitted

Ah, i didnt even think to check there! Haha

(+1)

Cool concept, and very polished result!

Those balloons were annoying :P

Submitted(+1)

Incredible work for a 7 day project! Really impressive level of polish, particularly all the small UI details. Very fun game and great atmosphere.

Good job :)

Submitted(+1)

Very fun to play! I like the aesthetic down to the small details :) Those damn balloons, though, kept blocking my view and cost a few kids :P

Submitted(+1)

The swarm was really neat, there were a lot of zombies out on the board! Cool choices of powers for the kids. I had fun!

Submitted(+1)

Loved the polish on this one, great interface and lighting! I managed to get 2 out of 6 kids out, the footprint trails and the coverage at the end was a great little UI touch. It wasn't clear to me what triggered the balloons, they were the most annoying part!

Great job!

Developer

Thanks for playing and for the feedback! I'm glad you enjoyed it!

As for the balloons, they're actually meant to be annoying! The clown throws them around the middle of the fair to block your view, and one of them even tries to grab you and slow you down. The clown is basically the boss of that area.

And getting 2 out of 6 kids out alive is a pretty good result! Nice job!

Submitted(+1)

Very Polished title! I played the game before updates when it was top down it was hard to get around with so many zombies. Post updates it is very easy to get around with all guides and lower difficulty! 

Feedback:
Found a bug, when i opened the chest my character went underground could not come out had to restart.

Developer(+1)

Thanks for playing! I'm glad the difficulty felt better towards the end. I got some feedback from friends that helped me fine-tune the balance. And thanks for spotting that bug! Cheers!

Submitted(+1)

Rating: 5/5

An absolute banger of an entry! The concept is crazy good, the map design is stunning, and the overall execution is virtually flawless. The level of polish on the tutorial, main menu, pause screens, and UI is among the highest I've seen in the jam. Couldn't quite beat the maze before my time ran out, but it was so hooked that I kept trying. Top marks across the board!

Developer

Wow, thanks a lot for such a nice comment! I'm really glad you enjoyed the game and appreciated all those little details. I put a lot of work into it, so it's great to hear that!

And thanks for giving the maze a few tries! It's easy to get lost in there. I even used different lighting colors for each area to help players find their way around. Cheers!