Great stuff. I was actually already throwing the heads by running and letting go or flicking the mouse on left click before the upgrade, both are fun.
There's no drawback for incorrectly sorting heads so at one point it was just easier to throw everything at the baskets and win by sheer numbers. That was also fun thought tbf :)
Malastrone
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The bullet trajectory and drop feels appropriate for the revolver, it as fun to shoot.
I enjoyed having a shoot out in the church as well as waiting for the train to leave on extract.
Balance wise I found that if you just start a mission and don't leave the train you can get a few kills before it leaves and get like $50 and farm upgrade.
Also, I think it would be cool if the train door remained open on extract and if you weren't on the train already you could try and jump on it before it got away :)
Nice work, feels good to play, I suspect it would be much smoother not on browser but that's fine.
Feels satisfying and like someone has mentioned below there's a lot of dopamine tickling going on.
Sometimes the bullet would stop and not bounce and it wasn't clear why, not too frequently for it to stop me from enjoying though.
The Mailbox powerup is really fun, probably a little over powered but it's fun and that's what matters.
The dog retrival of the bullet is a great touch.
I'm not sure after the first bounce if where I aim really matters as it's so unpredictable and there's auto aiming being added in.
I loved trying to get the bullet to bounce off the player to keep bounces going that was fun, also using the dog to bounce off of was fun too, even if I felt a little mean doing it :P
This is great, the atmosphere is on point. The web player worked well in fullscreen for me, a minor issue in getting to the menu because esc comes out of fullscreen but it wasn't an issue.
The crowbar swing and breaking of the planks felt chunky and satisfying, the movement speed and stamina are balanced well to reinforce the atmosphere.
It would be nice to have a skip button for the dialog as it stays on screen a bit too long. I tested the fire at the start to see if it did damage (has to be done right!) which meant I had to sit through the into dialog again, not a big deal.
I found the flashlight a little too bright sometimes and it obscured what I was looking at.
I'd be excited to play again once you've done more.
This is great, the atmosphere is on point. The web player worked well in fullscreen for me, a minor issue in getting to the menu because esc comes out of fullscreen but it wasn't an issue.
The crowbar swing and breaking of the planks felt chunky and satisfying, the movement speed and stamina are balanced well to reinforce the atmosphere.
It would be nice to have a skip button for the dialog as it stays on screen a bit too long. I tested the fire at the start to see if it did damage (has to be done right!) which meant I had to sit through the into dialog again, not a big deal.
I found the flashlight a little too bright sometimes and it obscured what I was looking at.
I'd be excited to play again once you've done more.
