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A jam submission

The Last Train OutView game page

the zombie horde is endless. How long can you last, and will your lucky last shot turn the tide
Submitted by Mouse25 — 1 day, 1 hour before the deadline
Rated by 4 people so far
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The Last Train Out's itch.io page

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What Synty asset packs were used in this submission?
Polygon Western
PolygonParticleFX
InterfaceApocalypseHUD

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Comments

Submitted

The bullet trajectory and drop feels appropriate for the revolver, it as fun to shoot.
I enjoyed having a shoot out in the church as well as waiting for the train to leave on extract.
Balance wise I found that if you just start a mission and don't leave the train you can get a few kills before it leaves and get like $50 and farm upgrade.
Also, I think it would be cool if the train door remained open on extract and if you weren't on the train already you could try and jump on it before it got away :) 

Developer

thanks for playing. to be perfectly honest, the bullet fires in a straightline, no drop what so ever :P.
yeah the balance is a bit of a mess, try finishing 4 waves it gets brutal, a little use of exploits isn't too bad for that. in hindsight the scoring should probably be done better, i was thinking of multiply each next kill by the amount of waves cleared.
 I think escaping into the moving train would be awesome but i also think the current solution puts a little more pressure on the player to time their escape right. 

Submitted

It's a very well done zombie shooter. The upgrades are a nice touch too. I really wanted an explosive of some sort, but then the lucky explosive round was perfect.