Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Knight GuardView game page

Do not let the knights in
Submitted by StraySputnik — 4 hours, 58 minutes before the deadline
Rated by 9 people so far
Add to collection

Play game

Knight Guard's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
You have to identify which monsters are bad and which are good. You can't trust any monster.

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's a cool tower defense game, having to choose individual enemies and identify them correctly on whether they're actually enemies or not, and I like the reversal of a castle allowing only 'real' monsters in. The balancing is definitely a bit off though, by about wave 4 enemies come at high enough numbers that with the delay on being able to pick a new target I'm not entirely sure this is beatable.

Submitted(+1)

cool game a little tricky but i love the limited colour pallet look. 

Submitted(+1)

good concept but it is definitely too hard, lower the spawns and increase the inspection time with maybe something in game to reference when comparing since its a lot to scroll up and down the game when you have multiple people coming in a few seconds.

If you get that in, let me know and id love to try again!

Submitted(+1)

I found the game too difficult given my English ;-; The idea is interesting, the design is beautiful, the sounds are pleasant. Great game!

Submitted(+1)

I like the idea but idk if its not well balanced or if I dont know how to play; I need to put towers or whatever to kill the knights, but the towers are not string enought to kill the knights before they reach the castle, so even if I identify the knights, I do nothing to stop them

Developer

It looks like there was a bug with the tower targeting not working after one hit, but It’s probably still difficult because I didn’t have enough time to playtest it properly.

Thanks for the feedback!