It's a cool tower defense game, having to choose individual enemies and identify them correctly on whether they're actually enemies or not, and I like the reversal of a castle allowing only 'real' monsters in. The balancing is definitely a bit off though, by about wave 4 enemies come at high enough numbers that with the delay on being able to pick a new target I'm not entirely sure this is beatable.
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How does the game fit the theme?
You have to identify which monsters are bad and which are good. You can't trust any monster.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?3




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