Albert Doggostein is legendary—I would die for him too! The dimension-switching mechanic is super cool (gives awesome Titanfall 2 vibes) and the sound design when swapping feels really satisfying. My main feedback would be adjusting the puzzles so players are actually forced to switch dimensions to progress, adding a text-speed/click-to-advance option for fast readers, and precaching assets to prevent hitching on scene changes. Amazing concept with tons of potential! I hope you also get a chance to play my game and leave a review: /jam/brackeys-16/rate/4953523