Wow, you've a nice collection of one line comments. I'm sorry to break the trend.
I think the music was surprisingly good for what my first impression was.
About the game, I wanna say that while it is nice and simple like this, where there is very little you can do, it is also to the point where a hypothetically perfect player would practically play the same way as a beginner, except that they have better memory. It's possible I'm wrong of course, if the strategy with which you guys play has actually changed over time. But I believe not so because everything you can do, you have to always do, there are no optional things.
For some game genres it's fine if more experienced players play in a simply more strict way rather than with high IQ plays. Think animal crossing or geometry dash. The former buys into it by being calm and relaxing, which your game is not, and the latter by making execution more difficult, which your game is, in my opinion, also not.
In believe arcade games usually get their draw from: "I know I can do better next time if do this and this", where in your game I won't go further than: "In move in cleaner lines" or "I need to react better to when the fire stops" or even "I need to get more lucky with where the fire spawns". Because these are all execution things I feel your game would most benefit from going into a strategic direction, which to be honest, increasing the FOV would already mostly accomplish. Why don't you try it, triple the zoom of the camera outwards and see how that feels. I believe you'll start to be able to move around more with more intention, and strategy will matter more.
Please don't take my feedback as me trying to say "You stupid, is bad game" because it isn't. The simple mechanics work well with the aesthetics and sound, and I think they work well for when you're tired and don't wanna think too much.