Interesting concept! I really like the idea of procedurally generating the crime and the hotel, and it's executed quite well. However, a few things could be improved: I'm not really sure how to properly solve the case, even though I thought I had found the murder.
Good job !
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Thanks for playing !
The first message is supposed to gives some hints but here's the gist of it :
- Every guest gets assigned a bedroom at the start of the night. They can't move more than 3 room away from it
- There are clues in each room to help the player guess its owner
- Guests will never admit to entering the crime scene and will rather lie
- Guests will never admit to seeing the killer, even if they're in the same room as them
- Sometimes, a bloodstained footprint next to the victim will indicate the type of shoes the killer wear
- When a smoker gets into a corridor, an ashtray is left behind
By cross examining all these infos you should be able to solve any crime the game generate.