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(+1)

Good job, here's some feedback on your game

  • The combat could use longer combos and juicier feedback/animation, but I understand that you had a limited time.
  • The guard character's design should be more asymmetrical in my opinion, so that it's easier to understand that you have to hit them on the back.
  • The platforming part in day 2 was very rough and tedious.

thank you for your deetailed feedback I'll try to fix them