The contrast between the calm exploration and the sudden shift into tense horror is brilliantly executed—that wrong hallway sound got me good! The mood lighting, ambient sounds, and random maze layouts build a super unique atmosphere.
A few small adjustments would take it even further:
- Adding audio cues or footstep sounds to the chasing chasers in Phase 2 so they don't jump-scare you from behind.
- Tweaking the movement controls/camera to feel a bit smoother in tight corners.
- Explaining the 25-trust requirement for Level 2 before reaching the end.
Fantastic entry overall! If you have a free minute, I'd really appreciate your feedback on my jam project as well: /jam/brackeys-16/rate/4953523