Hey, I'm very reliant on a specific Blender grid scale configuration, 0.128 at 10 subdivisions, since my project uses a power-of-two grid in the game engine. Every time I set up the viewport, the plugin overrides that grid scale. Even when I input a texel density like 0.078125 (which corresponds to 20 px per 256 cm), it sets the grid scale differently than I'd expect, e.g. 0.125 instead of 0.128. Is there a way to prevent the plugin from overriding my grid configuration or some other way for it to respect my chosen grid scale?
