- Youtube Link / Twitch Link
- Graphics : Generally fine, going for a PSx retro look.
- GUI : Really needs work in many places. Text is overlaid in spots. The inventory and skill menu look very rough.
- The skill menu is particularly dire , it's a bit slapdash, things are scattered all around, kerning seems wonky , hover tooltips are off kilter , can't level up agility as the "you've leveled" notification stays on the screen perpetually.
- The settings menu is nearly entirely bare, no video options , no sound volume options, etc.
- Performance : Flawless
- Music / Sfx :
- Music : So quiet I can't hear it over practically anything else.
- SFX : Needs work , a lot of sounds are far too LOUD!
- Daggerfall skelly screech , +1
- Gameplay : Really quite rough in it's current state , it felt better to just ignore a lot of enemies and run past them. Is the game trying to be more of a King's Field type of thing, Souls like thing, skyrim, etc?
- If attempting to go for a more KF feel , ATM it's practically impossible to circle strafe enemies , aside from some instances where you can swing once then backstep, there's basically no way to avoid just health trading with enemies. It just becomes a 'you need a bigger number' fight rather than having any part of skill on the player's end (feels bad!).
- Misc Issues :
- Why is the death screen in an entirely different resolution?
- You can entirely bypass rescuing the guy in the cell and find him at the camp.
- Notes :
- Please do not give up , I like dungeon crawlers and I want more.
- Please think about adding more options for melee, a charged attack so that I can step in, do a big swing (for a lot of stam) then backpedal , or a secondary attack (e.g. a stab with swords , maybe other attacks for other weapon types) , or both.
- A shield to block attacks , it seemed like parrying with sword wasn't a flawless way to prevent damage.
- Blocking consumes stamina constantly , maybe have a grace period before it does so , to emphasize proper timing
- As it is it feels rather pointless to TRY to parry/block due to slow speed. Making it snappier could be nice so the player can actually do an attack AND parry within a reasonable speed.
- There's a map, I like that.
- Lockpicking can be touched up , sfx and just general 'feel' , I broke a picklock pretty quickly.
- Everything feels very slow atm, movement, combat, leveling up, etc.
- Enemies give paltry amounts of exp , and the level up values are pretty finite. There's no con stat for extra HP so is there armour to offset taken damage at some point?
- Final Thoughts : This was a very rough demo, both in a playing experience sense but also just the current status of the demo, I want to like it but it's too rough and early in development.