Only the quit and play buttons worked on the main menu. Once in the game movement felt smooth but it is was unclear what I was trying to do. Alarms are going off so I figured I was trying to shut them off, I moved towards the alarm then didn't know what to do. Am I supposed to hit a button? What can I jump on and what can't I jump on? I feel that a very quick tutorial or button map would be very helpful. Explaining what the goal of the game is and why we are doing it would also help the experience. Visuals looked pretty good and controls did feel smooth, like the look of the game a lot.
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Sleep Agent (Prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Recent Work/Making Progress | #12 | 2.021 | 2.333 |
| Onboarding/Intuitiveness | #12 | 2.021 | 2.333 |
| Overall | #12 | 1.828 | 2.111 |
| Fun | #13 | 1.443 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Improvement Summary
This project went live frst during the jam period. I added attack modes and worked ont eh level design
Requested Feedback/Comments for Reviewers
Instructions how to help me on the game page!
Comments
Buttons are not fully functional in the prototype. Instructions and controls are on the game page, sorry if you had a hard time. This is only a prototype, a proof of concept. I did not feel that full ingame tutorial was a good use of my time at this point but obviously I need to rethink that. Thanks for playing.
I had a number of problems with the game. I only played a bit, as the problems were enough that I did not want to keep trying.
When I started up I tried going to Settings. It opened up a browser window with a link to join a Discord server. The More link did the same. The Settings should not be going to Discord, and the More link, if it is meant to be the Discord link, should be updated to be clear that it is an external link to joining a Discord server. I'm assuming it is meant to take you to a different screen with more info and potentially multiple links, which would ideally make the Discord link clear as to what it is.
The Play and Quit buttons worked. After pressing play I thought to try to get to the menu to see if I could adjust settings. There was a Menu button, but it did nothing. Pressing Esc also did nothing. I thought to try P, and that did bring up a Pause screen, but it flickered as if it was set to toggle as long as the button was pressed, rather than reacting once to each button press. When I got the timing right to end on the Pause screen, it did say "Press Esc/P/Pause to retun" (Typo in return). The clock was still moving and the sounds in the background were still playing. Esc did not exit the screen.
Moving beyond menus, it was not clear what surfaces could be walked on. I started on the stereo, but I had a very hard time getting back up there. Only once did I do so, and that was while attacking and there was a sound being played by the stereo. During my first play when I jumped off the desk the first time, I fell through the floor. I had to externally close the game since I could not find a way to get back to the menu or any other screens for quitting from in the game. My next attempt I was having issues getting around due to not being sure what I could jump on, but managed to deal with some noises. The wake up progress made it quite high before I silenced things. Then nothing else activated. The clock counted down to 0, and nothing happened. Upon restarting and letting things go, the progress goes up, but nothing happens. There are errors in the console, which I will put below.
I think the concept is interesting. Plenty of people have a hard time sleeping, so playing a game where you are trying to help someone get a good night's sleep sounds nice. Unfortunately, in its current state I really can't give good feedback on how the gameplay would be. The only real gameplay element I can comment on is making it more clear what surfaces are walkable, and if some are situational, making that clear as well.
The console had a lot of this error:
ERROR:SCRIPT: main/main.gui_script:48: bad argument #2 to 'post' (hash expected,
got no value)
stack traceback:
[C]:-1: in function post
main/main.gui_script:48: in function wakeometer
main/main.gui_script:58: in function <main/main.gui_script:53>
Thanks for taking the time. My main concern was trying out the game concept with and audience, not the funcitonality of the software itself, but maybe I should have simply left things out instead of showing currently empty menu options. I made list of things to fix, I knew some of these issues, others were new.
I am glad you find the concept itself interesting so I will focus on polishing this preview enough that people can play it without too much pain and take it from there.



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