What a project for but 1 developer. Having art assets that work together and good level of polish? Having a several layered management system with different stats to balance, and UI that represents all this information clearly? Skill trees, economy, dialogue, skill points? An overarching narrative about hunting a vampire? Fantastic!
I think what was probably a large challenge was conveying how the system works and what is valuable where. As the player I had no idea if Unity or Hope was better, or how any of the numbers interact with each other initially.
The pacing of the tutorial and intro combined was a bit slow, with the speed of the text and the amount of slides I had to read before I could pick up and play the game. Perhaps pacing and learning could have been improved if a couple mechanics were explained / unlocked at a time?