Who doesn't love a tower defense? Great game! I like how you need to balance your units with their corruption level. This did make me want to just spam towers as then I didn't need to worry about it lol.
I liked how you added varieties in both units that can be placed and also enemy types. It could be interesting to have some units counter others and add that layer of strategy as well. (This might be the case in the game but it isn't clear to the player)
Some more player feedback would be awesome, as someone else mentioned - I didn't know how corrupted my units were becoming and at what rates. I had no idea about their stats or HP and the towers didn't show any projectiles attacking. So a lot of gameplay was inferred or going off vibes at times.
Great work completing your second game jam, you should be happy with your project!
Viewing post in The Corruption Mandate jam comments
Thanks for the suggestions. I was going to add live stats and health for the units, but didn't end up getting to it as I wanted to get other parts of it finished. I was kinda just making the game as I thought of it with basically no planning, so some areas of the game could use a little tweaking and maybe a bit more variety. Lots of what I made was "Oh, that seems like an interesting idea, I don't see why not" and just trying to throw in a bit of everything. I appreciate the support, thanks.