Thanks, yeah definitely can see trying to tweak this a bit more after the jam. I almost abandoned the flock algorithm a couple of times, I had no idea if the game idea was going to work until we actually had it all running together late in the week. I had forgotten I had knobs to limit the velocity of the sheep and they were zooming at first which made it not sheep-like and non-functional. We lucked out and it's been fun to see the emergent behavior being used like this for the gameplay.
I had worked into the algorithm the potential for multiple wolves to find, but didn't test it nor had time to implement how that'd work. So, a few areas to explore later. Thanks!