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Visuals and sound design are very strong, loved the walking afterimage effects, the sounds of the logs and text and the flickering effects on the screens. Interactibles in both rooms were very ominous (in a fun way!) and the whole game matches with the theme excellently!

I struggled a little with keeping track of the three voices on the radio since messages would seem to open without selecting them, and I wasn’t sure on the end goal, or if there was a time limit for decisions since the time kept moving and messages seemed frantic. Enjoyed the experience overall though, and would defo play again if it’s developed further!