Sorry, I only started recording once I died.
But it was a lot of opening the map, trying to run to a pickable, and repeat.
The level design was quite solid. My feedback would be:
* I think the map is too useful, reducing the oppressive ambience (good for a jam, but maybe should be nerfed for a longer game)
* the fact that you can walk over fences is a nice detail, not sure if intentional, a good way of kiting enemies.
* I was surprised in a good way by ladders, hard to see in the dark