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(1 edit)

Sorry, I only started recording once I died. 
But it was a lot of opening the map, trying to run to a pickable, and repeat.

The level design was quite solid. My feedback would be:
* I think the map is too useful, reducing the oppressive ambience (good for a jam, but maybe should be nerfed for a longer game)
* the fact that you can walk over fences is a nice detail, not sure if intentional, a good way of kiting enemies.
* I was surprised in a good way by ladders, hard to see in the dark

(+1)

That's some really good feedback! The walking over fences was an unintentional feature lucky it worked out haha.

I was initially thinking of adding a "fog of war" to the map to make it a little harder and to maintain the atmosphere but decided against it for the jam. 

Thanks a lot for the feedback!

A fog of war would be a good addition!
also, a physical map you need your torch to see, making it risky.