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Pixel Art Studio

Blender add-on for pixel perfect pixel art drawing and texture painting in 3D and 2D · By Alfred Baudisch (Pardall)

[SOLVED] Keeping the Blender Grid Scale

A topic by Saderako created 3 days ago Views: 91 Replies: 5
Viewing posts 1 to 2

Hey, I'm very reliant on a specific Blender grid scale configuration, 0.128 at 10 subdivisions, since my project uses a power-of-two grid in the game engine. Every time I set up the viewport, the plugin overrides that grid scale. Even when I input a texel density like 0.078125 (which corresponds to 20 px per 256 cm), it sets the grid scale differently than I'd expect, e.g. 0.125 instead of 0.128. Is there a way to prevent the plugin from overriding my grid configuration or some other way for it to respect my chosen grid scale?

Developer

Hello, I'll add a setting so it skips setting up the grid.

Thanks a lot! ^^

Developer

Public tracker for it: https://github.com/PardallTools/pixel-art-studio-docs/issues/24

Developer

Implemented https://alfredbaudisch.itch.io/pixel-art-studio/devlog/1649651/v111-selections-2...

(+1)

Just tried it, and it works like a charm!! Thanks again for the quick response and implementation. I absolutely love this plugin! :D