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The physics-based hand is a really fun idea. It’s always satisfying to mess around with wobbly physics, and rearranging the food on the plate was surprisingly fiddly in a fun way. 

I also really like the addition of the king’s likes and dislikes — it’s a nice expansion on the basic poison-tasting concept and gives you another thing to consider.

We had a similar "poison taster" idea for the jam, but went in a more story-focused direction. It was cool to see a completely different take on the same concept. Great job