The models of the various passengers look incredible. The newspaper design in the main menu and results screen is also cool. I failed to find the culprit on both tries. Sometimes, the UI texts aren't placed where the characters are talking and I just couldn't tell who was the hijacker.
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The models used are from Kenney's Game Assets All-in-1, so check them out if you liked them!
We had issues trying to get the 2D stuff working properly in a 3D space (such is the case with the text boxes), I had only worked in 2D so far so I didn't know it would be so difficult! Thanks for playing!
I do know that in Unity, it’s very simple. I think the same can be done in Godot since you would probably create a UI in world space instead of screen space. That would enable the UI placement to be a 3D position somewhere in the world.
In this case, if the goal was to put text boxes above the character, it’s probably best to get each character’s position and put it above their heads.