Play soundtrack
OST Composing Jam 9's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #194 | 2.083 | 2.250 |
| Creativity | #194 | 2.315 | 2.500 |
| Storytelling | #196 | 1.929 | 2.083 |
| Impression | #199 | 2.006 | 2.167 |
| Composition | #199 | 2.083 | 2.250 |
| Overall | #200 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.






Comments
This is a really interesting submission!
It's very simplistic, but not in a bad way :D
The one thing I would personally change would be the foley (especially the birds flapping SFX), as it was a bit loud compared to the music, and it could also use a fade-out near the end of the sound!
The tracks also end a bit abruptly, but apart from that, I think this is a nice submission!
I think you have some cool ideas working in these tracks. I appreciate the panning in the bird foley sounds. I think repeating the same foley can get stale a bit quickly though. I say explore those ideas even more and really play around with it! I don't know if you have ever listen to The Books but they have some good examples of using sounds like that with variety and making them part of a song. Thanks for sharing!
The shop theme was cool because of how it felt like there was an underlying danger despite it's simplistic composition. Those fast strings were very effective.
I really would have liked some details in the description to know your reasonings for that and other things like the bird noises.
Also, the shop theme ended extremely abruptly which was kind of a buzzkill.
Texture is really nice, but ambience feels too loud for the first one
Youtube: