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(2 edits) (+1)
  • Youtube Link / Twitch Link
  • Graphics : Generally fine but certainly could do with some tweaks, as it is a lot of the various 'ores' look like they're just floating in front of the blocks, as oppose to being 'part of' them (Part of this is their location, they're on the edges!)
  • GUI : Generally fine, but the skill menu feels a bit too spaced out and the upgrades menu is formatted strangely, why upgrades not in a logical order with the upgrades being lower depths being at the top?
  • Performance : Flawless
  • Music / Sfx : 
    • Music : Completely absent, unless you count ambience like the wind.
    • SFX : Mostly fine
  • Gameplay :  Incremental idle game without much idling and a heckuvalot of clicking.
  • Misc Issues : 
    • The Upgrades and items menu has all items highlighted, then quickly darkens all the ones that are unavailable.
  • Notes : 
    • There should be SOMETHING , like a pointer to the 'next level' button after clearing it , it's unclear that it won't just spawn new layers of rocks.
    • The immediate transition into pitch blackness with no explanation of how to get your light out, or that there is in fact lights, etc is also a negative.
    • Why is the map so large, if the game eventually fills that space in, then make the map stretch to fit the newer / deeper levels , let it be part of the 'incremental' aspect. As it is , it's just starting off in a large field with practically nothing to do in it.
    • Rainstorms, flowers, nature etc thousands of meters below the surface of the planet?
    • What do the various ores and gubbins mined out of rocks actually do, I thought it'd be a crafting system, but it seemed to not be , nor they seem to offer any more $.
    • What is the driving force here, you slowly get upgrades but not much else, are we working for a rebirth , 'crazy' upgrades that let us nuke the entire block of stone, guns, etc
  • Final Thoughts : It's rather lackluster to be perfectly honest, and feels like it's unsure necessarily wants to be. If it wants to be an incremental game, it's far too slow to get the ball rolling; if it was to be an idle game, it fails at being that as well as all of what you get is far too slow and unhelpful to make idling have an appreciable gain. 

Thank you so much for such a detailed breakdown of the issues in the game. I will definitely take your feedback on board and fix everything you mentioned in the next patch