Thank you so much for the detailed feedback! :D I definitely agree that the game needs a proper tutorial and more sounds for different situations. Because of the limited time I only managed to add the background music, so there’s still a lot of room for improvement there.
I also agree that systems like diplomacy and building upgrades can currently be skipped too easily, and the player can mostly just rush into taking more territory. That’s something I’m trying to rework and improve quite a lot in the next update, which I’ll release after the jam ends.
The “rallying” was added so that the player (and the AI) can’t just spam attacks with 1-2 units and block the enemy’s progress that way. :D It still needs some tuning though, and the loading messages are also more like debug text for now. :D
Also, if you managed to conquer the whole campaign map and didn’t get any message saying that you won, then that was actually a bug that I’ve already fixed in the meantime. :D
Thanks a lot for playing! It’s obvious you spent quite a bit of time with the game, and I really appreciate that. :)