Sadly didn't understand what to do in the end with the medicine bottle, and the curly font was a bit hard to read, but the atmosphere and art is really nice. The dementia theme also feels like it has a big storytelling potential. Nicely done ☆
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it's a pipette and you click the tip to fill up the pipette, each unit is 25 ml, the whole thing is revolving around if she's actually forgetting to put things in the right place or if the neighbours are making her doubt herself and want to get her killed to rob her, the medicine thing was supposed to be what "proves" that they did try to get her killed by making her take the wrong dosage, if you click the middle of the bottle you'd get text telling you the dosage, but it's not the right one, if you click the little fold you'll find that it was covering the real dosage label and if you take it you can go to the thanks for playing screen, it bugged w some people and it would allow you to get to the thanks for playing screen regardless of if you put the right dosage or not, but not with everyone, it's weird xD
but anyway the text at the end tells you that she called the police to investigate because she's pretty sure theyre trying to kill her
it's a point and click game so i sorta thought that people would try to... point and click! but apparently lack of instruction made it difficult to get? i dunno mate, the artists made the interactable items look out of place so that people would... point and click them, any feedback on what else could i have possibly added to make it clear TwT ?
thank you for trying it out anyway <3
Aaaah I didn't see the torn label corner! Looks like it got me to the ending screen after messing around with the bottle too many times and accidentally getting the right dosage? ^^' Replayed right now the supposed way and it works fine!
Yeah, the rest of the interactables are pretty clear, for me it was just the bottle part. Did try to click everything at first, but soon noticed the only things I can interact with have a white outline, so I kinda was looking specifically for that indication by that last screen. I played a lot of point and click in my childhood, I think they usually blend the clickable items in the background, but show a highlight aura or change the cursor shape when you aim at them for visual feedback.