Really enjoyed the three different gods, their descriptions and weird influences. Great use of the theme!
Maybe it’s me, but I felt like a reorganization of some information could make it easier to parse the adventure and figure out how to run a bit more easily. One part that could be made more explicit, for example, is that 6 really is connected to A. 5 and G already have a connection that is called out. The exit between B and G (described only in B) doesn’t help reading the map, and I feel like it could be erased and the dungeon would be easier to read without removing much from gameplay (there’s already an alternate entrance/exit anyways)
Maybe another thing to think about is about the role of the travelling merchant there. It gets mentioned twice quite early in the module, then never again. Feels like the merchant should either play a bigger role in the adventure, or maybe get removed. I could see my players learning about it and hyper-fixating on it as a possible solution to some of the issues.