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  • I think the more important point here is probably the learning curve. A new player doesn't really know how much power is hidden in the skill trees and meta-progression yet, so the first few runs can feel much slower than the game eventually becomes. That's something I probably need to polish.
    • I feel like calling it a learning curve on my end wouldn't be apt. I gave the game a 15-16 or so minute try and based my opinions off that, how long would you say it takes to start scaling? I saw some of the things like the auto-sell or sale price increases but it didn't feel like the game was going to change much at that point so I cut it short. I'm more than willing to give it a second try and change any thoughts or feelings I have on it.
  • As for music... there currently isn't any. 😅 It's still in development. I'm not a big fan of using AI for music, so I'd rather take my time with it than just throw something in for the sake of having music.
    • While I can certainly appreciate the desire to not add AI music to the game, there should still be some avenues for royalty free music. 
      • E.G. Kevin Macleod  whose music should be usable in the short term for free with attribution and then removed later. [I believe]