Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey I just watched through your playthrough, thanks so much for taking the time to play the game!

Totally understand a few of your frustrations with the more janky parts of the game. It was made in a week for the Brackey's game jam, so I would have liked to spend more time fleshing out the tutorial and making things a bit less finicky (also having a proper ending lol).

Fair point on the random generation for the maps, the game was meant to be more survival horror and less puzzle originally which is why it was randomly generated to begin with. But 100% agree that if it ends up becoming more of a puzzle game, the hand crafted rooms make more sense.

With the ending we just genuinely ran out of time to put in something proper, so we just had it put a boiler room with a trigger saying you won haha. The idea would be that there are different sections of the ship that have different goals/puzzle mechanics and you unlock the door to go to the next section of the ship. 

I also got what you meant with the puzzles feeling like they went from 1 to 100 very quickly, I think the first level there is probably more like the 4th or 5th level rather than the first. 

I agree with most of your points of feedback, thanks again for taking the time out to play. I think the idea of the mechanics I was envisioning did manage to come through and I hope you enjoyed the experience despite some valid frustrations with some of the bugs.