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(+1)

I like the new achievements. They are a good way to provide incentives to keep playing. Their names are cute. I found them easy to find and understand how to get them. I think that there should be a popup when you get a new achievement.

I found a bug with the achievements. I got the Smooth Operation achievement when my Barista was at level 29 but my Cat Toy was at level 28.

It took me about 1 hour and 35 minutes to get all the achievements.

If you pause on the Overall Stats screen then you will lock up the game. I cannot hit escape to unpause and I cannot click any of the buttons to leave. Good thing I just saved.

It is easier to click on the customers and cats now. The hitbox fits the sprite better now.

I like the furniture making the cafe look different. It helps make the cafe feel more alive and that the upgrades have more impact. However, I wish that there was a way to interact with the cafe after the automation upgrades were maxed. An idea I had was letting the player play with the cat toys. Letting the player and the cats move the balls around might help make it feel like there is more to do. Of course this is just an idea and it might cause navigation issues so you do not need to implement.

Another idea I have is making the cats move over to the cat food and (if the art has the animations) eat from the cat food.

I like the changes to the UI screens. Having the upgrades tell me what exactly they will do helps me know what to grab in what order. The idea of being able to redo the tutorials sounds good. Being able to hide the Cafe Level and Money UI pieces is nice if you just want to see the cats running around.

It would be nice if the upgrades show that they are at max without needing to click upgrade.

Overall a good update. I look forward to where you take this from here.

-T