Thanks for the feedback! Yeah, spot on - that's just a reflection of the sort of modules I tend to use. I haven't got around to giving the auto-parser more general powers. As it is now it would get totally confused with the Savage Worlds attributes. Ultimately I really want Dungeon Reader to feel natural across all systems, so I'll def. start to take think about how to pull that off. Meanwhile, you can always manually add any custom attribute on the annotation card and star* the most important ones to pin them to the top.
Keep an eye out here & I'll let you know when the stat parser gets an upgrade.
I really appreciate you taking the time to give it a spin!